Coming in November 2019
Q: I can’t figure out what is this game’s genre.
A: Me neither. ; ) It has a lot of conversations and items to use, like an adventure game, and focuses strongly on the player’s character, so it’s like an RPG. An RPG with very small amount of combat, if this makes any sense. However, it also has a lot of narration and text in general, so it’s like a Visual Novel as well. And it has some gamebook-like branching scenes and invites the player to solve some puzzles by writing, so it has a pinch of an old school text adventure game...
Feel free to send me some ideas how to call this RPG/Visual Novel/text adventure hybrid. For now, you can say it’s an interactive fiction that tries to do some crazy stuff.
Q: How much combat can I expect from the game?
A: There’s a couple of events that involve combat, and they are based on decision making and preparing your character for the encounter. However, violence is just one of many activities that take place in the larger story, not the most prevalent one, nor the most important one.
Q: Some things that I saw so far could look or be written better.
A: Please send me your feedback! The game is still in an early stage of development. I’m going to experiment, explore some new mechanics, remove some scenes that won’t turn out as great as I want them to be... I’m more than happy to see your criticism!
Q: Is this set in the same fantasy setting as Tales From Windy Meadow or The Tavern?
A: It sure is! Though the Roadwarden isn’t completely faithful to the previous games. The Viaticum setting was refreshed in many ways, but the general spirit of constant threat presented by nature is still very much in here.
Q: How long is this game?
A: I’m currently aiming at 10+ hours, but it strongly depends on how fast can you read and in how many quests are you going to involve your character. Just remember that the traveling in Roadwarden is very fast, so you won’t pointlessly walk around or fetch items from one part of the map to another. All things are played quickly, with no grind to deal with.
Q: Are you going to support languages other than English?
A: Only if the game becomes a large success.
Q: What about platforms other than Windows / Linux / Mac?
A: If the game turns out to be a success, I’ll be happy to work on some mobile ports.
Q: When can I expect the release?
A: We aim at September 2020.
Q: How about a pixel font instead of the one I saw in the screenshots?
A: You can actually use the game’s settings to switch to a pixel font whenever you want! But I’d guess that after thirty minutes or a couple of hours you may agree with me that pixel fonts are not really that comfortable to read. Nevertheless, if you think it’s more pleasant to you, it’s available.
Q: Is there any devlog I can follow?
A: This Itch.io pageis going to contain all the largest updates.
Q: What software do you use to draw?
A: I use Pyxel Edit.