Q: How long is this game?
A: About 30+ hours, but it strongly depends on how fast you can read and how many quests you are going to involve your character in. Just remember that traveling in Roadwarden is very fast, so you won’t pointlessly walk around to fetch items or farm animal claws. There is no grind, and the events play out quickly.
Q: Are you going to support languages other than English?
A: Currently there are no such plans.
Q: What about platforms other than Windows / Linux / Mac?
A: If the game turns out to be a success, I’ll be happy to work on some mobile ports.
Q: How much combat can I expect from the game?
A: There’s a couple of events that involve combat, and they are based on decision making and preparing your character for the encounter. However, violence is just one of many activities that take place in the larger story, not the most prevalent one, nor the most important one.
Q: Is this set in the same fantasy setting as Tales From Windy Meadow or The Tavern?
A: It sure is! Though Roadwarden isn’t completely faithful to the previous games. The Viaticum setting was refreshed in many ways, but the general spirit of constant threat presented by nature is still very much in here.
Q: How about a pixel font instead of the one I saw in the screenshots?
A: You can actually use the game’s settings to switch to a pixel font whenever you want! But I’d guess that after thirty minutes or a couple of hours you may agree with me that pixel fonts are not really that comfortable to read. Nevertheless, if you think it’s more pleasant to you, it’s available.
Q: Is there any devlog I can follow?
A:This Itch.io page is going to contain all the largest updates.
Q: What software do you use to draw?
A: I use Pyxel Edit.