Factsheet

Developer:
Moral Anxiety Studio

Website:
http://moralanxietystudio.com/roadwarden

Contact:
moralanxietystudio@gmail.com

Social:
twitter.com/MoralAnxiety
facebook.com/MoralAnxiety

Planned Release Date:
First half of 2020 (digital download)

Platforms:
Windows, Linux

Price:
About 8 USD

Language Support:
English

Target Age Group:
14+

Used Engine:
Ren’Py

Description

Roadwarden is an interactive fiction in which the player explores and changes a hostile, grim realm. It combines complex dialogues and simplified graphics of Visual Novels with an open story structure and mechanics of RPGs.

The game is planned to provide about 10 hours of a dark and humble adventure. The protagonist has two main goals - to find out what happened to the previous roadwarden, and to gather as many information about this strange peninsula as they can. Various sidequests and hidden interactions make the game unique for every playthrough. The player builds their character through selecting dialogue choices, making decisions and interacting with their surroundings.

Roadwarden involves mechanics such as item interactions, character abilities, hit points reduction, simple survival mechanics and time restrictions. Especially noticeable is the attitude system. Whenever the player encounters new characters, they can select one of the five attitudes (friendly / playful / distanced / intimidating / vulnerable) which impacts the following interaction, changes the mood and the direction of the general conversation. Another advanced mechanic involves occasional problem solving inspired by text adventure games, in which the player uses a keyboard to write simple commands.

The game uses isometric pixel art to present areas, items and events. The musical direction is currently unclear, and there will be no voice acting involved. For the moment, the game includes some placeholders and there are design decisions yet to be made, such as the possible inclusion of additional sound effects to the game.


Images

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There are far more images available for Roadwarden, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


Demo

Roadwarden demo
https://drive.google.com/file/d/1bFh7tD2dp6YRPzTUgQUwpizp6jBYATbY/view


logo

The detailed description of the world of Viaticum
https://drive.google.com/file/d/1vkh_7B65tT-EpadwjXJeT0n_lxSIgtpd/view?usp=sharing





Description

Moral Anxiety Studio is an independent game development project led by Aureus, a Polish writer and designer. While none of the released games were made by a single person, Aureus is happy to stand behind the stories, designs, art direction and worldbuilding and he considers himself to be the creator of these games.

Aureus is building his own style of storytelling in video games, especially by focusing on small, personal tragedies, which he presents through complex dialogues. The games take place in Viaticum, a fantasy setting that has been under development for over 10 years. Aureus loves it wholeheartedly.

The most ambitious project of MAS so far was Tales From Windy Meadow, a slice-of-life Visual Novel about choosing your path and living in a community. It was developed together with Oray Studios that were responsible for a large part of pixel art graphics presented in the game.

Aureus thinks that he may have found something amazing by merging Visual Novels, RPGs and adventure or even text adventure games. He loves storytelling and artistic projects that try to do something outside of the mainstream.


Videos

Tales From Windy Meadow - trailer YouTube

Tales From Windy Meadow - 2nd trailer YouTube


Images

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Interview: Aureus
An interview with Aureus on Exilian, focused on Tales From Windy Meadow and the Viaticum setting
https://exilian.co.uk/forum/index.php?topic=5907.0.

Article: Cartography and Navigation
Aureus for Worldbuilding Magazine
https://www.worldbuildingmagazine.com/2018/10/cartography-and-navigation.

Article: Technology
Aureus for Worldbuilding Magazine
https://www.worldbuildingmagazine.com/2019/04/technology.

Blog post: Themes and Worldbuilding of Pillars of Eternity 1 and 2
https://medium.com/@moralanxietystudio/the-themes-and-worldbuilding-of-pillars-of-eternity-2-deadfire-24cf469d3656.

Viaticum world
The detailed description of the world of Viaticum
https://drive.google.com/file/d/1vkh_7B65tT-EpadwjXJeT0n_lxSIgtpd/view.


Contact

General Inquiries
moralanxietystudio@gmail.com


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks